﻿<Application x:Class="ContentFactory.App"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:Mono="clr-namespace:MonoGameContentProcessors;assembly=MonoGameContentProcessors"
             xmlns:Local="clr-namespace:ContentFactory"
             StartupUri="MainWindow.xaml">
    <Application.Resources>
        <!--MonoGamePlatform-->
        <Mono:MonoGamePlatform x:Key="WindowsPlatform">Windows</Mono:MonoGamePlatform>
        <Mono:MonoGamePlatform x:Key="Windows8Platform">Windows8</Mono:MonoGamePlatform>
        <Mono:MonoGamePlatform x:Key="iOSPlatform">iOS</Mono:MonoGamePlatform>
        <Mono:MonoGamePlatform x:Key="AndroidPlatform">Android</Mono:MonoGamePlatform>
        <Mono:MonoGamePlatform x:Key="LinuxPlatform">Linux</Mono:MonoGamePlatform>
        <Mono:MonoGamePlatform x:Key="OSXPlatform">OSX</Mono:MonoGamePlatform>
        <Mono:MonoGamePlatform x:Key="PSMPlatform">PSM</Mono:MonoGamePlatform>
        <!--ContentState-->
        <Local:ContentState x:Key="UnCreatedContentState">UnCreated</Local:ContentState>
        <Local:ContentState x:Key="CreatingContentState">Creating</Local:ContentState>
        <Local:ContentState x:Key="CreatedContentState">Created</Local:ContentState>
    </Application.Resources>
</Application>
